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About Me

My Story

I am working in Tax Incentives, helping IT and Gaming companies doing Scientific Research and Experimental Development in Canada get more funding and tax credits from the government to keep innovating and pioneering. I get to interact with inspiring people and learn about new, experimental and bleeding edge technologies all the time, a challenging and fulfilling job that I consider a blessing, letting me witness our journey towards the future from the frontlines.

I have always been fascinated by video games and their ability to pull players into impactful stories, fascinating worldsÂandÂunique experiences. I find games to be the best medium for storytelling and immersive entertainment, since players get to shape their experiences through their own decisions, failures and successes.

I studied Multimedia in college Édouard-Montpetit, where I discovered 3D art and programming, and made my first games. Afterwards, I went to UQAT university to learn more about digital media and game development. I completed a Certificate in Film, Animation and Visual Effects, and a Bachelor in Videogame Creation, where I discovered a passion for Game Design. Curious about all subjects revolving around technology, I am now enrolled in  Concordia’s Graduate Diploma in Computer Science to continue my adventure with a deeper dive into the binary world of programming.

Alongside my job, I’m working on my own Video Game, Board Game and TTRPGprojects.ÂI also like to take part in collaborative Game Development adventures. As a Technical Game Designer, I’m versed in System Design, Content Design, Worldbuilding, Creative Writing,ÂLevel Design,Âand can do somePrototyping (Integration, Blueprints and Coding). Leveraging my understanding of other specialties (3D Art, Animation, Coding) to work efficiently alongside any team, I like taking part in ambitious projects where my creativity and my problem solving skills help games reach new heights.Â

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