About Me
My Story
I studiedMultimedia in collegeÉdouard-Montpetit, where I discovered 3D art and programming, and made my first serious game projects. Afterwards, I went toÂUQATÂuniversityÂto learn more about digital media and game development. I completed aCertificate in Film, Animation and Visual Effects, and aÂBachelor in Videogame Creation,Âwhere I discovered a passion for Game Design.ÂCurious about all subjects revolving around technology, I continued my adventure by delving into the binary world of programming. I completed a JavaÂObject-Oriented Programming Course fromGeorgia Institute of TechnologyÂthroughÂedX,Âand I’m now doing aÂGraduate Diploma in Computer ScienceÂatÂConcordia.
I do
I am working in Tax Incentives, helping IT and Gaming companies doing Scientific Research and Experimental Development in Canada get more funding and tax credits from the government to keep innovating and pioneering. I get to interact with inspiring people and learn about new, experimental and bleeding edge technologies all the time, a challenging and fulfilling job that I consider a blessing, letting me witness our journey towards the future from the frontlines.
Alongside my job, I help companies with Game Development, providing feedback and collaborating on Game Design. As a Technical Game Designer, I’m versed in System Design, Content Design, Worldbuilding, Creative Writing, Level Design, and can do somePrototyping (Integration, Blueprints and Coding). Leveraging my understanding of other specialties (3D Art, Animation, Coding) to work efficiently alongside any team, I like taking part in ambitious projects where my creativity and my problem solving skills help games reach new heights.
I’m also working on my own game projects from time to time, mainly creating Board Games and TTRPGs, or running TTRPG play sessions. I have always been fascinated by video games and their ability to pull players into impactful stories, fascinating worlds and unique experiences. I find games to be the best medium for storytelling and immersive entertainment, since players get to shape their experiences through their own decisions, failures and successes.
- System Design
- Worldbuilding
- Creative Writing
- Content Design
I like
- Hiking
- Climbing
- Reading
- Playing